One improvement I'd like to make though is to reduce the number of feelings, then it would be easier to have really distinctive wordings, and the feelings themselves would becom a bit more opaque.Yeah, I agree that the order's not any more intuitive, and less fine division of feelings would definitely help. I don't really feel your wording makes the order more intuitive. I have really tried to make the feelings as intuitive as possible, for instance I used a pattern in how the feelings are worded to help distinguish them from each other. They are just feelings, not observations. Also, take plenty of Scrolls of Teleportation with you into the wilderness! You might get ambushed, which kicks you out of the overworld map if this happens, you should try to get back to the overworld as soon as possible.I prefer the feelings not to be too explicit. If you are playing with wilderness on (basically, not in Beginner Mode or Coffee-Break Mode), avoid exploring the wilderness manually and instead do so through the overworld (see FAQ). Melee classes aren't necessarily the strongest in the late game, but their high HP and good offense really help in the beginning.Ī couple other quick pointers: your character sheet (Shift+C) will give a lot of handy information. Melee classes, like Warrior or Weaponsmith, are the easiest to get a character going with so if you die in the early game a lot, consider a melee class. Rely on your wits, look in the help files (or ask here) if you have questions, and have fun! The game becomes more unpredictable once Warg Quest has been completed. To avoid this, carry enough Mushrooms of Cure Confusion and make sure your supply of Phase Door and Teleportation remains healthy - though monsters who hit to confuse will remain a risk, as they can confuse you repeatedly. Once new players have got over the very early game (the phase outlined here), they tend to die mostly to either confusion or to lack of escape scrolls. Potions of Booze are secretly pretty good because they can confuse monsters if thrown! If the quests you do before Warg Quest give you enough money to buy either a Wand of Confuse Monster or an offensive wand like Wand of Frost Bolt (check the Magic Shop, red '6', for these), that will help you a fair bit. You will find some potions in this quest, sell (or donate) one of each type of potion at a shop to have it identified. If you are playing in Normal Mode (or Monster Mode) with coffee-break mode off, do the first inn quest before Warg Quest for extra money and items. This will be Warg Quest, the quest that really gets your character going! If you are playing in Beginner Mode or Coffee-Break Mode, buy some more supplies, enter the dungeon and find the down-stairs that will take you to dungeon level 5 and the wargs waiting there. Return to the castle, press 'q' for Request Quest again to get your reward for the first quest, then request another quest. Doing the Thieves' Hideout quest early is good because it gives you early XP and gold and a good item, plus if you die there at least it happened really early and you can try again with a new character Most classes can do Thieves' Hideout right off the bat with the right strategy (stay on the stairs until everyone's dead, let the monsters come to you that way you avoid stepping into random traps, which the quest has plenty of, and are at less risk of getting attacked from multiple sides) and right supplies (the potions and mushrooms noted above), although classes lacking in early offense (most mages and some hybrids, especially those with low starting HP) will struggle and should get some XP from the starter dungeon (the purple '>' you started the game on) first. (Note that the inn, just south of the starting town's eastern gate, also offers you quests!) A yellow '>' will appear on the map to indicate the entrance to this first quest. If you still have money left over, spend it either on more Cure Serious Wounds/scrolls or on mushrooms of Cure Confusion and Fast Recovery in the mushroom shop (the green 0).Īfter that, go to the starting town's castle (the big building in the north) and request your first quest, which will be Thieves' Hideout. Then, go to the General Store (the brown 1) and buy a brass lantern, unless you picked Ninja or Ninja-Lawyer as your class. After that, go to the Alchemy Shop (the blue 5 in the starting town) and buy some scrolls of Phase Door or Teleportation or both, unless you picked Berserker as your class. First thing you should do is go to the Temple (the shop indicated by a green 4 in the starting town) and buy a couple potions of Cure Serious Wounds. The in-game FAQ, Common Mistakes to Avoid file and other in-game help files give you pointers for the early game. I assume you've got the game running and a character going?
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